Field Day Game Ideas

Individual Game Play

Here’s a breakdown for each single-player field day game, including the objective, rules, and supplies:

1. Sack Race
• Objective: Hop to the finish line inside the sack.
• Rules: Competitors must stay inside the sack and cannot use their hands to help.
• Supplies: Burlap sacks or large cloth bags.
2. Egg-and-Spoon Race
• Objective: Balance an egg on a spoon and race to the finish line.
• Rules: The egg must remain on the spoon; if it falls, the player must return to the start.
• Supplies: Spoons, eggs (or plastic eggs), markers for the start and finish lines.
3. Hula Hoop Contest
• Objective: Keep the hula hoop spinning for the longest time.
• Rules: The hoop must stay around the waist; other body parts cannot assist in keeping it spinning.
• Supplies: Hula hoops.
4. Water Balloon Toss
• Objective: Toss and catch a water balloon without breaking it.
• Rules: Participants must toss the balloon back and forth without it popping; adjust for single-player by tossing against a wall or other surface.
• Supplies: Water balloons, a bucket of water.
5. Bean Bag Toss
• Objective: Throw bean bags into designated targets or holes.
• Rules: Points are scored by landing bean bags in target areas.
• Supplies: Bean bags, targets or hoops.
6. Potato Sack Race
• Objective: Similar to the sack race, hop to the finish line inside a potato sack.
• Rules: Same as the sack race.
• Supplies: Potato sacks.
7. Hopping Race
• Objective: Hop to a set point and return.
• Rules: Competitors must use hopping as their only mode of movement.
• Supplies: Markers for start and finish lines.
8. Frisbee Accuracy
• Objective: Throw a frisbee into a series of targets.
• Rules: Points are scored based on accuracy; misses do not score.
• Supplies: Frisbees, targets.
9. Target Shooting
• Objective: Hit targets with a toy gun or bow.
• Rules: Points are scored based on the accuracy of hitting targets.
• Supplies: Toy gun or bow, targets.
10. Obstacle Course
• Objective: Navigate through a series of obstacles as quickly as possible.
• Rules: Complete the course without touching the obstacles or using hands to help.
• Supplies: Various obstacles (cones, hurdles, tunnels).
11. Tug-of-War (Single Player)
• Objective: Pull on a rope to move a marker toward yourself.
• Rules: The player must pull the rope to move a marker past a designated point.
• Supplies: Rope, marker or flag.
12. Balloon Pop
• Objective: Pop as many balloons as possible within a time limit.
• Rules: Balloons must be popped using body parts (e.g., feet, hands).
• Supplies: Balloons, a timer.
13. Ring Toss
• Objective: Toss rings onto pegs to score points.
• Rules: Points are awarded based on which peg the ring lands on.
• Supplies: Rings, pegs or posts.
14. Cup Stacking
• Objective: Stack and unstack cups in a specific order.
• Rules: Cups must be stacked and unstacked following a specific sequence.
• Supplies: Plastic cups.
15. Jump Rope
• Objective: Jump rope as many times as possible without missing.
• Rules: Continuous jumping is required; missing or stopping resets the count.
• Supplies: Jump ropes.
16. Spoon Relay
• Objective: Balance a small object on a spoon and walk a set distance.
• Rules: The object must remain on the spoon throughout the course.
• Supplies: Spoons, small objects (e.g., balls), markers for distance.
17. Pin the Tail
• Objective: Pin a “tail” on a poster while blindfolded.
• Rules: Participants are blindfolded and must place the tail as close to the designated spot as possible.
• Supplies: Poster, paper tails, blindfold.
18. Shoe Kick
• Objective: Kick a shoe or small object to a target.
• Rules: Points are awarded based on how close the shoe or object lands to the target.
• Supplies: Shoe or small object, target markers.
19. Ball Roll
• Objective: Roll a ball through a series of hoops or targets.
• Rules: The ball must pass through the hoops or targets to score points.
• Supplies: Balls, hoops or target markers.
20. Blindfolded Obstacle Course
• Objective: Navigate an obstacle course while blindfolded.
• Rules: Participants must complete the course without seeing, relying on touch and memory.
• Supplies: Obstacle course setup, blindfolds.

These games offer a variety of challenges and can be tailored to different age groups and skill levels!

Pair Game Play

Here are some fun two-player field day games:

1. Three-Legged Race
• Objective: Partners race to the finish line with their adjacent legs tied together.
• Rules: Teams must coordinate their movements to avoid falling or getting tangled.
• Supplies: Rope or fabric strips for tying legs.
2. Tug-of-War
• Objective: Two teams (or pairs) pull on opposite ends of a rope to see who can pull the other team across a designated line.
• Rules: Teams must pull together and avoid letting go of the rope.
• Supplies: Rope, marker for the center line.
3. Wheelbarrow Race
• Objective: One player supports another by holding their legs while they walk on their hands, racing to the finish line.
• Rules: The player on their hands must keep moving forward while the other player supports them.
• Supplies: None (clear space needed).
4. Water Balloon Toss
• Objective: Players toss a water balloon back and forth, moving further apart after each successful catch.
• Rules: The balloon must be caught without breaking; if it breaks, the game restarts.
• Supplies: Water balloons.
5. Egg-and-Spoon Race (Partner Version)
• Objective: Partners balance an egg on a spoon and move to a finish line.
• Rules: The egg must stay on the spoon; if it falls, partners must restart from the last checkpoint.
• Supplies: Spoons, eggs (or plastic eggs), markers for the course.
6. Partner Hula Hoop
• Objective: Partners spin hula hoops simultaneously and try to keep them going for as long as possible.
• Rules: Both partners must keep their hula hoops spinning; if one stops, both lose.
• Supplies: Hula hoops.
7. Balloon Pop Relay
• Objective: Players work together to pop balloons using only their bodies or a specific tool.
• Rules: One player holds the balloon while the other pops it using a body part or tool.
• Supplies: Balloons, optional tools (e.g., sticks).
8. Spoon and Egg Relay
• Objective: Each player must balance an egg on a spoon and pass it to their partner without dropping it.
• Rules: If the egg falls, the player must go back to the start and try again.
• Supplies: Spoons, eggs (or plastic eggs).
9. Human Knot
• Objective: Partners (or small groups) hold hands and try to untangle themselves without letting go.
• Rules: Participants must communicate and work together to untangle the knot.
• Supplies: None.
10. Pillow Fight
• Objective: Two players use pillows to gently tap each other and try to knock the other player off balance.
• Rules: Players must avoid hitting too hard and follow safety rules.
• Supplies: Soft pillows.

These games encourage teamwork and cooperation, making them perfect for field day events!

Team Game Play

Here are some field day games designed for more than two players:

1. Capture the Flag
• Objective: Teams attempt to capture the opposing team’s flag and return it to their own base.
• Rules: Players must avoid being tagged by the opposing team while trying to capture the flag.
• Supplies: Flags or markers, cones for boundaries.
2. Dodgeball
• Objective: Players aim to hit opponents with a ball while avoiding being hit themselves.
• Rules: Players who are hit or whose throw is caught are out. The game continues until one team is eliminated.
• Supplies: Dodgeballs, boundary markers.
3. Kickball
• Objective: Teams try to score runs by kicking a ball and running bases, similar to baseball.
• Rules: Teams alternate between kicking and fielding; runs are scored by touching all bases.
• Supplies: Kickball, bases, and a field.
4. Relay Race
• Objective: Teams race to a finish line, passing a baton or similar object to each teammate.
• Rules: Each team member runs a segment of the course; the baton must be handed off within a designated zone.
• Supplies: Baton or relay object, markers for start and finish lines.
5. Simon Says
• Objective: Players follow commands given by “Simon” only if the command starts with “Simon says.”
• Rules: Players who follow commands that don’t start with “Simon says” are out.
• Supplies: None.
6. Musical Chairs
• Objective: Players walk around a circle of chairs while music plays, then sit in a chair when the music stops.
• Rules: There is one fewer chair than players; the player left standing is out. Chairs are removed each round.
• Supplies: Chairs, music source.
7. Sponge Relay
• Objective: Teams pass a sponge soaked with water from one player to another, transferring as much water as possible into a container.
• Rules: Players must squeeze the sponge into the container before passing it on.
• Supplies: Sponges, buckets of water, empty containers.
8. Kick the Can
• Objective: One player (“It”) tries to tag the other players while they attempt to kick a can to a designated safe area.
• Rules: Players must avoid being tagged while trying to kick the can; if “It” sees the can moved, they must run to it.
• Supplies: Can or ball.
9. Human Pyramid
• Objective: Teams work together to build the tallest and most stable human pyramid.
• Rules: Teams must collaborate to form and hold the pyramid for a certain amount of time.
• Supplies: None.
10. Ball Toss Relay
• Objective: Teams toss a ball to each member, who must catch and toss it to the next person in line.
• Rules: The ball must be passed without dropping; if dropped, the team starts over.
• Supplies: Balls.
11. Sack Relay Race
• Objective: Teams race while hopping inside sacks to the finish line.
• Rules: Each team member hops to a designated point and back before tagging the next member.
• Supplies: Sacks.
12. Hula Hoop Pass
• Objective: Teams pass a hula hoop from one person to another without letting go of each other’s hands.
• Rules: Teams must pass the hoop around in a chain as quickly as possible.
• Supplies: Hula hoop.
13. Scavenger Hunt
• Objective: Teams search for hidden items based on a list of clues or instructions.
• Rules: Teams must find and collect all items on the list within a time limit.
• Supplies: List of items, hidden objects.
14. Blindfolded Partner Walk
• Objective: One team member is blindfolded while their partner guides them through a course using only verbal instructions.
• Rules: The blindfolded player must complete the course with the help of their partner without touching the obstacles.
• Supplies: Blindfolds, markers for the course.
15. Cup Stacking Relay
• Objective: Teams stack and unstack cups in a specific pattern and then pass the stack to the next member.
• Rules: Each team member must complete their stack before passing it on.
• Supplies: Plastic cups.
16. Egg Toss
• Objective: Teams toss a raw egg back and forth, moving further apart after each successful catch.
• Rules: The egg must be caught without breaking; if it breaks, the team is out.
• Supplies: Raw eggs.
17. Tug-of-War (Large Group)
• Objective: Large groups pull on opposite ends of a rope to see which team can pull the other team across a designated line.
• Rules: Teams must pull together and avoid letting go of the rope.
• Supplies: Rope, marker for the center line.
18. Water Balloon Dodgeball
• Objective: Teams throw water balloons at each other to “eliminate” players.
• Rules: Players hit by a balloon are out; the game continues until one team remains.
• Supplies: Water balloons.
19. Hula Hoop Relay
• Objective: Teams pass a hula hoop around their bodies in a relay format.
• Rules: The hoop must be passed from one player to the next without breaking the chain of hands.
• Supplies: Hula hoop.
20. Toss the Bean Bag
• Objective: Teams take turns tossing bean bags into various targets for points.
• Rules: Points are awarded based on the target the bean bag lands in; the team with the highest score wins.
• Supplies: Bean bags, targets.

These games are great for fostering teamwork, competition, and fun during field day events!

 

Here’s a new list of side games with the rules, objectives, how to play, and supplies needed for each game, categorized by age group. This list can be expanded as needed for your field day event.

Games for Babies and Toddlers (Ages 1-3)

1. Peek-a-Boo
• Objective: Entertain babies by hiding and revealing your face.
• How to Play: Cover your face with your hands or a cloth, then say “Peek-a-boo!” when you reveal it. Babies are entertained by the surprise.
• Rules: No specific rules—engage and have fun.
• Supplies: None (optional: small cloth for face covering).
2. Pat-a-Cake
• Objective: Engage toddlers in a rhythmic hand-clapping game.
• How to Play: Clap hands in rhythm with the song “Pat-a-Cake, Pat-a-Cake, Baker’s Man.”
• Rules: Sing the nursery rhyme while clapping hands with the child.
• Supplies: None.
3. Ball Rolling
• Objective: Develop motor skills by rolling a ball back and forth.
• How to Play: Sit on the floor with the toddler and roll a ball toward them. Encourage them to roll it back.
• Rules: Take turns rolling the ball.
• Supplies: Soft ball.
4. Bubbles Popping
• Objective: Toddlers chase and pop floating bubbles.
• How to Play: Blow bubbles using a bubble wand, and encourage toddlers to pop them.
• Rules: No rules—just keep the bubbles coming!
• Supplies: Bubble solution, bubble wand.
5. Parachute Play
• Objective: Use a large parachute to make waves and play under the parachute.
• How to Play: Hold the edges of a large parachute and gently raise and lower it, creating waves or making a “tent” for toddlers to crawl under.
• Rules: All players must hold the parachute edge.
• Supplies: Parachute (large fabric).

Games for Preschoolers (Ages 4-6)

6. Duck, Duck, Goose
• Objective: Be the first to catch the “goose” before they sit down.
• How to Play: Players sit in a circle, one person walks around tapping heads saying “duck.” When they say “goose,” the chosen player must chase the “tapper” around the circle.
• Rules: If the goose catches the tapper, the tapper sits in the circle, and the goose becomes the new tapper.
• Supplies: None.
7. Simon Says
• Objective: Follow commands only if they begin with “Simon says.”
• How to Play: One player acts as “Simon” and gives commands. Players must follow only the commands that start with “Simon says.” If they follow commands without the phrase, they’re out.
• Rules: The last person remaining wins.
• Supplies: None.
8. Musical Chairs
• Objective: Sit in a chair when the music stops.
• How to Play: Place chairs in a circle, with one fewer chair than players. Walk around the chairs while the music plays, and when the music stops, sit in a chair.
• Rules: The player without a chair is out. The game continues until one player remains.
• Supplies: Chairs (one fewer than the number of players), music player.
9. Egg-and-Spoon Race
• Objective: Be the first to cross the finish line without dropping the egg.
• How to Play: Players balance an egg on a spoon and race to the finish line. If the egg falls, they must return to the start.
• Rules: The first to finish wins. Dropped eggs must restart.
• Supplies: Spoons, eggs (plastic or real).
10. Hula Hoop Contest

• Objective: Keep the hula hoop spinning the longest.
• How to Play: Each player starts spinning a hula hoop around their waist. The goal is to keep it spinning as long as possible.
• Rules: If the hula hoop falls, the player is out. The last person spinning wins.
• Supplies: Hula hoops.

Games for Elementary Kids (Ages 7-10)

11. Red Light, Green Light

• Objective: Reach the finish line without moving during “Red Light.”
• How to Play: One player (the leader) stands at one end of the field, while others stand at the opposite end. When the leader calls “Green Light,” players move toward the leader. When “Red Light” is called, they must freeze. If caught moving, they return to the start.
• Rules: The first person to reach the leader wins.
• Supplies: None.

12. Capture the Flag

• Objective: Capture the opposing team’s flag and bring it back to your base.
• How to Play: Divide players into two teams. Each team hides their flag in their territory. Players try to capture the opposing team’s flag while avoiding being tagged.
• Rules: Tagged players go to “jail” and can only be freed by a teammate. The team that captures the flag first wins.
• Supplies: Two flags (one for each team).

13. Sack Race

• Objective: Hop to the finish line in a burlap sack.
• How to Play: Players stand inside a sack and hop from the starting line to the finish line.
• Rules: The first player to cross the finish line wins.
• Supplies: Burlap sacks.

14. Steal the Bacon

• Objective: Grab the “bacon” and return to your side without getting tagged.
• How to Play: Two teams line up on opposite sides of the field. An object (the “bacon”) is placed in the middle. The leader calls out a number, and the players assigned that number race to grab the bacon and bring it back without being tagged.
• Rules: If the player is tagged before reaching their side, the other team gets a point.
• Supplies: Small object for “bacon” (bean bag or similar).

15. Water Balloon Toss

• Objective: Keep tossing a water balloon with a partner without breaking it.
• How to Play: Players form pairs and toss a water balloon back and forth. After each successful toss, they take a step back.
• Rules: The last pair with an intact water balloon wins.
• Supplies: Water balloons, water.

Games for Preteens (Ages 11-13)

16. Dodgeball

• Objective: Eliminate all players on the opposing team by hitting them with a ball.
• How to Play: Players on two teams try to hit opponents with soft dodgeballs. If a player is hit, they’re out. If a player catches a ball, the thrower is out, and a teammate is revived.
• Rules: The team that eliminates all opposing players wins.
• Supplies: Soft dodgeballs, boundary markers.

17. Relay Race

• Objective: Complete the race by passing the baton between teammates.
• How to Play: Teams of four players run a race, passing a baton from one runner to the next.
• Rules: The team that completes the race first, with all baton exchanges completed correctly, wins.
• Supplies: Baton (or small object), boundary markers.

18. Four Square

• Objective: Keep the ball in play by bouncing it into other players’ squares.
• How to Play: Four players each stand in a square. One player serves the ball by bouncing it into another square. Players must hit the ball into another square before it bounces twice.
• Rules: If a player fails to return the ball, they’re out and rotate out, with a new player rotating in.
• Supplies: Chalk or tape to create squares, playground ball.

19. Sharks and Minnows

• Objective: Minnows try to cross the field without being tagged by sharks.
• How to Play: One or two players are the “sharks,” and the rest are “minnows.” Minnows must run across the field without being tagged by sharks. If tagged, minnows become sharks.
• Rules: The last minnow remaining wins.
• Supplies: None (optional: cones to mark boundaries).

20. Treasure Hunt

• Objective: Follow clues to find hidden treasures around the playing area.
• How to Play: Players are given a series of clues that lead to hidden objects or treasures around the area. The team that finds all the items first wins.
• Rules: Teams must work together to solve the clues and find the treasure.
• Supplies: Pre-hidden treasures, written clues.

Games for Teens (Ages 14-17)

21. Ultimate Frisbee

• Objective: Score points by catching the frisbee in the opposing team’s end zone.
• How to Play: Two teams pass a frisbee back and forth, trying to reach the opponent’s end zone. Players can’t run with the frisbee but must pass it to teammates.
• Rules: The team with the most points at the end of the game wins.
• Supplies: Frisbee, cones or markers for boundaries and end zones.

22. Capture the Flag (Advanced)

• Objective: Capture the other team’s flag and bring it back to your base.
• How to Play: Teams hide their flags and try to capture the other team’s flag while avoiding being tagged.
• Rules: Players tagged in enemy territory go to jail until a teammate frees them. The first team to capture the flag wins.
• Supplies: Two flags, boundary markers.

23. Spud

• Objective: Avoid being hit by the ball while trying to stay in the game.
• How to Play: One player throws a ball into the air and calls out a number. The player with that number tries to catch the ball while everyone else scatters. Once the ball is caught, the player yells “spud” and tries to hit another player with the ball.
• Rules: If hit, the player receives a letter. The last player without all letters wins.
• Supplies: Soft ball.

24. Dizzy Bat Relay

• Objective: Complete a relay race after spinning around a bat.
• How to Play: Each player spins around a bat ten times before running to complete the relay. The first team to finish wins.
• Rules: If a player falls or stumbles, they must continue without help.
• Supplies: Plastic bat or similar object, cones for the racecourse.

25. Human Knot

• Objective: Untangle the group without letting go of each other’s hands.
• How to Play: Players stand in a circle, grab random hands, and try to untangle themselves without letting go.
• Rules: The team that untangles the knot fastest wins.
• Supplies: None.

Games for Adults (Ages 18+)

26. Giant Jenga

• Objective: Remove blocks from a giant Jenga tower and stack them on top without the tower falling.
• How to Play: Players take turns pulling one block from the middle or bottom of the tower and placing it on top. The game continues until the tower collapses.
• Rules: The player who causes the tower to fall loses. The last successful player wins.
• Supplies: Giant Jenga blocks.

27. Water Balloon Toss (Advanced)

• Objective: Toss a water balloon back and forth with a partner, stepping farther apart after each toss.
• How to Play: Each pair starts close together, tossing a water balloon to each other. After each successful catch, they take a step back.
• Rules: The last team with an intact water balloon wins.
• Supplies: Water balloons, water.

28. Three-Legged Race (Adults)

• Objective: Pairs of players race with their legs tied together.
• How to Play: Tie one leg of each participant to their partner’s leg. The pairs must work together to reach the finish line.
• Rules: The first pair to cross the finish line wins.
• Supplies: Ropes or cloth to tie legs together, cones for the racecourse.

29. Sardines (Advanced Hide and Seek)

• Objective: A reverse hide-and-seek where one person hides and everyone else searches for them.
• How to Play: One player hides while the others count. When a player finds the hider, they hide with them until everyone finds the hiding spot.
• Rules: The last person to find the hiding spot loses.
• Supplies: None.

30. Obstacle Course (Adults)

• Objective: Complete a timed obstacle course as fast as possible.
• How to Play: Set up an obstacle course with various challenges like crawling under ropes, hopping through hoops, or balancing on a beam.
• Rules: The fastest participant to complete the course wins.
• Supplies: Cones, ropes, hoops, and other materials to create obstacles.

31. Cornhole (Advanced)

• Objective: Toss bean bags toward a raised platform with a hole, aiming to land them in the hole.
• How to Play: Players take turns tossing bean bags onto a raised board. Points are awarded based on where the bags land.
• Rules: The first player or team to reach 21 points wins.
• Supplies: Cornhole boards and bean bags.

32. Tug of War

• Objective: Pull the opposing team across the center line using a rope.
• How to Play: Two teams pull on opposite ends of a rope. The goal is to drag the other team across the line.
• Rules: The team that pulls the other team across the line wins.
• Supplies: Sturdy rope, marker for the center line.

33. Balloon Pop Relay

• Objective: Teams race to pop balloons by sitting on them.
• How to Play: Teams of two or more sit on a row of balloons. The first team to pop all their balloons wins.
• Rules: Teams can only pop the balloons by sitting on them—no hands allowed!
• Supplies: Balloons, chairs (optional).

34. Frisbee Golf

• Objective: Throw a frisbee into a series of targets, similar to golf, in the fewest number of throws.
• How to Play: Set up a course with frisbee targets. Players throw frisbees toward each target, aiming to hit the target with as few throws as possible.
• Rules: The player with the fewest total throws at the end of the course wins.
• Supplies: Frisbees, targets or hula hoops to act as goals.

35. Giant Connect Four

• Objective: Be the first to get four pieces in a row, either vertically, horizontally, or diagonally.
• How to Play: Players take turns dropping colored discs into a giant Connect Four board. The goal is to line up four discs in a row.
• Rules: The first player to connect four in a row wins.
• Supplies: Giant Connect Four set.

Games for Mixed Age Groups (Kids to Adults)

36. Flag Football

• Objective: Score touchdowns by pulling flags instead of tackling players.
• How to Play: Two teams play a non-contact version of football where players wear flags around their waists. Instead of tackling, defenders pull the flags of offensive players to stop the play.
• Rules: The team with the most touchdowns wins.
• Supplies: Flag football belts, cones to mark the field, football.

37. Tic-Tac-Toe Relay

• Objective: Be the first team to get three in a row on a giant tic-tac-toe board.
• How to Play: Players race to place their Xs or Os on a large tic-tac-toe board. Teams take turns running to the board to place their markers.
• Rules: The first team to get three in a row wins.
• Supplies: Large tic-tac-toe board (can be made with chalk or tape), X and O markers.

38. Relay Race (Family Edition)

• Objective: Complete a relay race with family members.
• How to Play: Teams of family members race around a track, passing a baton between runners.
• Rules: The team that completes the race first wins.
• Supplies: Baton or any small object, cones for the racecourse.

39. Egg Toss (Family Edition)

• Objective: Toss an egg to your partner without it breaking.
• How to Play: Partners toss an egg back and forth, stepping farther apart after each successful catch.
• Rules: The last pair with an unbroken egg wins.
• Supplies: Eggs (plastic or real).

40. Steal the Bacon (Family Edition)

• Objective: Be the first to grab the “bacon” and return to your side without getting tagged.
• How to Play: Two teams line up on opposite sides of the field. An object (the “bacon”) is placed in the middle. The leader calls out a number, and the players assigned that number race to grab the bacon and bring it back without being tagged.
• Rules: If tagged, the other team gets a point.
• Supplies: Small object for “bacon” (bean bag or similar).

Games for Preteens and Teens (Ages 11-17)

41. Spud

• Objective: Avoid being hit by the ball while trying to stay in the game.
• How to Play: One player throws a ball into the air and calls out a number. The player with that number tries to catch the ball while everyone else scatters. Once the ball is caught, the player yells “spud” and tries to hit another player with the ball.
• Rules: If hit, the player receives a letter. The last player without all the letters wins.
• Supplies: Soft ball.

42. Capture the Flag (Advanced)

• Objective: Capture the other team’s flag and bring it back to your base.
• How to Play: Teams hide their flags and try to capture the other team’s flag while avoiding being tagged.
• Rules: Players tagged in enemy territory go to jail until a teammate frees them. The first team to capture the flag wins.
• Supplies: Two flags, cones or markers for boundaries.

43. Four Square

• Objective: Keep the ball in play by bouncing it into other players’ squares.
• How to Play: Four players each stand in a square. One player serves the ball by bouncing it into another square. Players must hit the ball into another square before it bounces twice.
• Rules: If a player fails to return the ball, they’re out and rotate out, with a new player rotating in.
• Supplies: Chalk or tape to create squares, playground ball.

44. Dizzy Bat Relay

• Objective: Complete a relay race after spinning around a bat.
• How to Play: Each player spins around a bat ten times before running to complete the relay. The first team to finish wins.
• Rules: If a player falls or stumbles, they must continue without help.
• Supplies: Plastic bat or similar object, cones for the racecourse.

45. Sharks and Minnows

• Objective: Minnows try to cross the field without being tagged by sharks.
• How to Play: One or two players are the “sharks,” and the rest are “minnows.” Minnows must run across the field without being tagged by sharks. If tagged, minnows become sharks.
• Rules: The last minnow remaining wins.
• Supplies: Cones or boundary markers.

Games for Preschoolers (Ages 4-6) Continued

46. Pin the Tail on the Donkey

• Objective: Players are blindfolded and try to pin a “tail” on the correct spot on a donkey poster.
• How to Play: Each player is blindfolded, spun around, and given a paper “tail” to try to pin onto a poster of a donkey.
• Rules: The player who pins the tail closest to the correct spot wins.
• Supplies: Donkey poster, paper tails, blindfold, pins or tape.

47. Parachute Play (Group Version)

• Objective: Use a large parachute to make waves or bounce objects on it.
• How to Play: Players stand around a large parachute and hold the edges. They work together to lift the parachute and create waves or bounce balls or stuffed animals on it.
• Rules: All players must hold the parachute edges.
• Supplies: Large parachute, light objects (like balls or stuffed animals).

48. Hula Hoop Contest (Group Version)

• Objective: Keep the hula hoop spinning around your waist for as long as possible.
• How to Play: Each player starts spinning a hula hoop around their waist. The goal is to keep it spinning as long as possible.
• Rules: If the hula hoop falls, the player is out. The last person spinning wins.
• Supplies: Hula hoops.

49. Balloon Relay

• Objective: Teams race to move a balloon from one point to another without using their hands.
• How to Play: Players hold a balloon between their knees or backs and race to the other side, passing it to the next team member.
• Rules: The first team to complete the relay wins.
• Supplies: Balloons.

50. Bean Bag Toss

• Objective: Toss bean bags into holes or targets.
• How to Play: Players take turns tossing bean bags at targets or holes from a set distance.
• Rules: Points are awarded based on accuracy. The player with the most points wins.
• Supplies: Bean bags, targets or cornhole boards.

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